This is caused by delays in the GPUs communicating with each other over the SLI or CrossFire link. There can also be the issue of microstutter, where the game looks stuttery even though vsync is set properly and there are no dropped frames. This guide is aimed more at single GPU users, since having 2 or (rarely now) 3 GPUs in your system tends to put limitations on your vsync options. *Things might be a bit different with NVIDIA's latest RTX raytracing technology, but that's too new to comment on right now, so this guide explicitly excludes it and sticks to raster graphics, ie every game out there right now. There might be individual situations where certain games and/or graphics cards have weird results, but that's just that particular hardware and/or software not working quite right, or system performance being too low. This guide applies to all* games and graphics cards, since they all work the same way. I see this on tech and gaming forums all the time, with plenty of bad advice being given out to fix it too, so this guide aims to help them get it right and enjoy their games more. Lots of gamers tend to set vsync (vertical synchronization) wrongly on their PCs and then wonder why their games look all stuttery instead of animating smoothly, ruining their gaming experience. I hope you'll find it interesting and useful. Welcome to the first of my occasional series on different aspects of technology.
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